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| topics: |
CGT | DM | TCS |
|
2006
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| J |
B. Blum, C.R. Shelton, and D. Koller (2006). "A Continuation Method for Nash Equilibria in Structured Games." Journal of Artificial Intelligence Resarch, 25, 457-502.
[older version, 2003] | bib
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| topics: |
CGT |
|
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2003
|
| C |
B. Blum, C.R. Shelton, and D. Koller (2003). "A Continuation Method for Nash Equilibria in Structured Games." Eighteenth International Joint Conference on Artificial Intelligence (IJCAI).
[newer version, 2006] | bib/abs
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| topics: |
CGT |
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| J |
D. Koller and B. Milch (2003). "Multi-Agent Influence Diagrams for Representing and Solving Games." Games and Economic Behavior, 45(1), 181-221.
Full version of paper in IJCAI '03.
[older version, 2001] | bib/abs
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| topics: |
CGT |
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2002
|
| C |
D. Vickrey and D. Koller (2002). "Multi-Agent Algorithms for Solving Graphical Games." Proceedings of the Eighteenth National Conference on Artificial Intelligence (AAAI-02) (pp. 345-351).
| bib/abs
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| topics: |
CGT |
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2001
|
| C |
D. Koller and B. Milch (2001). "Multi-Agent Influence Diagrams for Representing and Solving Games." Proc. 17th International Joint Conference on Artificial Intelligence (IJCAI) (pp. 1027-1034).
[newer version, 2003] | bib/abs
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| topics: |
CGT |
DM |
|
|
1999
|
| Ch |
D. Koller (1999). "Game Theory." In R.A. Wilson and F.C. Keil, editors, MIT Encyclopedia for Cognitive Science (pp. 338-340).
| bib
|
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| topics: |
CGT |
|
|
|
1997
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| J |
B. von Stengel and D. Koller (1997). "Team-maxmin equilibria." Games and Economic Behavior, 21, 309-321.
| bib/abs
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| topics: |
CGT |
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TCS |
|
| J |
D. Koller and A. Pfeffer (1997). "Representations and Solutions for Game-Theoretic Problems." Artificial Intelligence, 94(1), 167-215.
Full version of paper in IJCAI '95.
| bib/abs
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| topics: |
CGT |
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|
1996
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| J |
D. Koller and N. Megiddo (1996). "Finding mixed strategies with small supports in extensive form games." International Journal of Game Theory, 25(1), 73-92.
| bib/abs
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| topics: |
CGT |
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|
|
| J |
D. Koller, N. Megiddo, and B. von Stengel (1996). "Efficient Computation of Equilibria for Extensive Two-Person Games." Games and Economic Behavior, 14(2).
| bib/abs
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| topics: |
CGT |
|
TCS |
|
1995
|
| C |
D. Koller and A. Pfeffer (1995). "Generating and solving imperfect information games." Proceedings of the 14th International Joint Conference on Artificial Intelligence (IJCAI) (pp. 1185-1192).
| bib/abs
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| topics: |
CGT |
|
TCS |
|
1994
|
| C |
D. Koller, N. Megiddo, and B. von Stengel (1994). "Fast Algorithms for Finding Randomized Strategies in Game Trees." Proceedings of the 26th ACM Symposium on Theory of Computing (STOC '94) (pp. 750-759).
| bib/abs
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| topics: |
CGT |
|
TCS |
|
1992
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| J |
D. Koller and N. Megiddo (1992). "The complexity of two-person zero-sum games in extensive form." Games and Economic Bahavior, 4(4), 528-552.
| bib/abs
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| topics: |
CGT |
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TCS |
|